#include "stdafx.h"
#include "dot_scene_node_property.h"

namespace rpg {

	DotSceneNodeProperty::DotSceneNodeProperty(const Ogre::String &nodeName, const Ogre::String &propertyName, const Ogre::String &valueName, const Ogre::String &typeName) {
		this->nodeName = nodeName;
		this->propertyName = propertyName;
		this->valueName = valueName;
		this->typeName = typeName;
	}

}